LUNARA LABS / VISUAL SYSTEM 01

Human
Behavior Lab

Observe the patterns behind attention, habits, interfaces, incentives and social behavior.

PsychologyTechnologyHuman behavior
01

Color Palette

Muted, archival, slightly strange.

Charcoal#171B1D
Forest Black#10201D
Dusty Plum#49333F
Aged Ivory#E4DAC2
Antique Brass#A88C55
Muted Cyan#64888A
02

Visual Language

Vintage behavioral-science archive meets modern documentary explainer.

Archive, not app

Aged paper, ink grain, faded printing, marginalia, diagrams, taped notes and research fragments.

Scientific ornament

Orbital geometry, observation marks, clocks, charts, brain diagrams, arrows, rings and measured annotation.

Human and grounded

Etched or editorial figures, hands, phones, notebooks and ordinary environments. Avoid hyper-real CGI.

Restrained motion

Slow push-ins, gentle pans, subtle parallax, paper reveals and diagram lines. Never frantic meme editing.

03

Typography

Playfair Display

Titles, chapter cards and editorial headlines.

Inter

Body copy, labels, data and restrained supporting text.

Do use

  • Editorial serif headlines
  • Small-cap research labels
  • Handwritten marginal notes sparingly
  • Short factual on-screen terms

Do not use

  • Glossy SaaS gradients
  • Neon cyberpunk
  • Wellness-app minimalism
  • Cartoon mascots
  • Glowing brains or mind-control imagery
  • Generic corporate stock-photo look
04

Editorial Rules

The visuals can be atmospheric. The claims cannot.

Curious, skeptical, conversational, evidence-led and lightly witty.
Evidence boundary

Never invent studies, statistics, quotations or causal claims. Visuals should not imply stronger claims than the narration.

Hard no

No “dopamine hit,” brain hacking, notifications-caused-ADHD, literal slot-machine claims, or universal recovery-time claims.

Viewer relationship

Treat viewers like adults. No moral panic, fake helplessness, manipulative suspense or pseudo-profound tech fear.

05

Current Series

Example of how the brand applies to a video.

VIDEO 001

Notifications Feel Impossible to Ignore

Attention capture, interruption, habitual checking, social pressure, persuasive design and practical control.

The PingResumption LagHabitual CheckingTelepressurePersuasive DesignReclaim Control